Acolyte showrunner wanted a KOTOR II adaptation focused on action

June 7, 2024 by No Comments


Knights of the Old Republic II is one of the most sought-after games in the modern-day remake stakes. In 2004, ‘KOTOR II’ was released to an avid audience, making it one of the most universally popular Star Wars games ever made. Fast forward more than two decades and it still tops the list when it comes to the most desirable remakes.

The first KOTOR game released in 2003 was a remake, but there is currently no talk of a second game being remade.

Recently, The Acolyte’s showrunner, Leslie Headland, sat down for an interview and talked about the show’s success, touching on future projects and focusing on her desire to create a live-action adaptation based on Knights of the Old Republic II. In Crea, one of the most important characters of the game.


Use the Force – or don’t, it’s your life

In KOTOR II, Kriya represents a troubled, ominous character who bonds with the player character from the opening scenes of the game. Historically, Kreia has only appeared in KOTOR II and nowhere else in the Star Wars universe outside of reference materials, which is considered a shame given her status as the most important and powerful character in the game.

That’s the feeling of hitting the headland A recent interview with Omelette:

I’ve always wanted to explore a live-action version of the Knights of the Old Republic game and the character Crea. I think it would be a really interesting story to bring to life.

In KOTOR II, Kriya was voiced by Sarah Kestelman, and the 80-year-old is still active today, so bringing the OG VA on board twenty years after she played the role was an easy win for Headland. Obsidian’s 2004 game.

Crea’s story is a unique one – as the game unfolds, players learn that she is an unconventional wielder of the Force, blinded by her insistence on using the Force instead of relying on ‘normal vision’. She is a guide, or ‘historian’, known for training key characters who eventually become Sith personalities – a nod to how things will eventually end for the character and the way she reveals them through the game.

It’s not the worst live-action adaptation idea, and now is the best time to do it — more games than ever are coming to the small (and big) screen.


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