Ghost of Tsushima Review – Gaming Nexus

May 30, 2024 by No Comments


Ghost of Tsushima was one of the highlights of the PlayStation 4 library. This is an excellent classic samurai story with many memorable characters. It is beautifully designed with some amazing visuals depicting a beautiful island, with many different settings that differentiate each area. With Sony releasing their games on PC, I was excited to check out a game I hadn’t played when it was first released on the console.

Releasing back in 2020, Ghost of Tsushima has you playing the role of Jin Sakai, a samurai who wants to free the island of Tsushima from the Mongol invasion. Along the way you’ll learn new stances, sword techniques, ninja-like abilities, and acquire new weapons to try to drive the Mongols away from Tsushima. You’ll meet a whole host of interesting characters and take part in some great side quests that develop everyone. Some stories are uplifting while others don’t have happy endings. Most are fun and add some depth to the allies you’ll need to recruit on your quest to repel the Mongols.

Zack reviewed the original on PlayStation 4 and absolutely loved the game for its action and visuals. I agree with all of his points and found the game to be one of PlayStation’s best distinctions on the last generation console. This is a play where it starts off slow at first, but slowly draws you in and turns it up to 11 in the third act. It reminds me of the other great playstation hit of Sucker Punch, infamous in that sense. I remember trying it and not seeing anything special and then everything comes together and finally blows you away.

Sword combat in Ghost of Tsushima is fun and strategic. You learn four different stances as you go and each one is designed to be effective against a specific type of enemy. Water Stance, for example, is great for countering enemies with shields. Larger enemies are susceptible to stone stance. With a bunch of different enemies coming at you at the same time, you’ll get to switch stances as you switch between different enemies to attack. Thank God it’s easy to do. As time slows down, you go into a mode to select a stance, giving you enough time to select it without being attacked.

Along the way you’ll pick up points that you can use to upgrade your character, such as getting more hits in each stance, increasing your ghost technique abilities, or tracking certain events on the island. Increase your ability to increase your character’s abilities. . This, along with weapon charms and outfits, helps customize Jin to your liking and improve Jin’s fighting abilities. I found the system easy to understand and not overwhelmed to the point where I would get analysis paralysis figuring out where to spend some of my technique points. In fact, I bypassed a few status updates and I still managed to finish the game easily. I had no problem during the final battle where you are tasked with using different styles and things learned along the way.

Points aren’t the only way to improve your character, as you’ll upgrade to different sets of armor and upgrade your swords alongside these items. To do this, you’ll collect things like linen, iron, steel, gold, and bamboo as you go through Tsushima Island. Picking up these items is really easy and the engine enables you to do so even at a good distance. Items that are collectable will have an object flash so you can easily see what can be picked up. Even on a fast horse, I was able to easily catch things in the world when I got on it and was able to pass it by half a second or so. I pass more than Once collected, you’ll be able to take these items to various characters in town and enable them to upgrade your gear in a slow, but effective way. I watched the progress of your items very well and seeing as you could easily pick up anything quickly and efficiently, it was a very painless process. The map even informs you which town or campsite you can upgrade to if you have enough ingredients and tells you which characters to visit to do so. I wish more games made it easier to see where and when you can improve yourself because you’re no longer wasting your time meeting people unnecessarily.

Ghost of Tsushima does a great job of gradually adding more moves and abilities so that by the time you’re in Act 3, you’ll have enough experience to get through challenging enemies and stages without too much trouble. of the. I really enjoyed seeing which enemies were ahead of me and naturally changing stances as another different type of enemy came to challenge me in combat.

With more and more jump puzzles, ladders, and tightrope areas, Soccer Punch does a great job of making sure you don’t get frustrated with it all with some clever design choices. Come upon a fallen log that used to cross a gap between mountains? Just move them there and the game engine automatically puts you on the log when you walk up to it and you’re able to easily walk across it. See some rocks you have to jump over and climb over the side? The game engine is really generous with your position to wrap around the handhold when you jump from the other side of it. There were a few times I fell, but it didn’t take more than a try or two to get it right and the game often autosaves so you’re not being pulled back too far from where you died. Going up and down the stairs is also very easy. All of these little things add up to a very frustrating experience in this area of ​​the game.

So, the game is great. Now, how does the PC port fair? Well, if you’re familiar with Nixxes’ work, you know it’s going to be solid. Nixxes was responsible for ports of Marvel’s Spider-Man, Miles Morales, Ratchet & Clank: Rift Apart, and Horizon Forbidden West. They were all really well done and solid PC offerings.

My PC details include:

  • AMD 7800X3D
  • ASRock B650E PG Riptide
  • 64GB Team Group DDR5 6000MHz (PC5-48000) CL34 RAM
  • NVIDIA GeForce RTX 4090

In terms of settings, I ran the game in 4K with everything maxed out and motion blur disabled. I also played the game on an OLED with HDR enabled to really make scenes pop. If you can, definitely turn this feature on because Ghost of Tsushima has one of the best HDR implementations I’ve seen.

Let me start by saying that in my 40+ hours of playing the game I had zero crashes. zero It’s pretty amazing for a PC port. I was expecting to see a crash here or there like I did with the Spider-Man games, which whenever it happened, it was a rare occurrence and didn’t hinder my enjoyment of the games on PC. But with Ghost of Tsushima, everything was crash-free.

Performance-wise, the game was solid and stayed above 60FPS and hovered at 80 or higher at 4K. I didn’t notice any performance drop even during intense combat with lots of enemies and architecture on the screen. Everything was silky smooth and I had no performance issues. If it did appear it would be in some heavy fights, but I was able to parry, dodge and counter attack without fail.

What if you don’t have a top-end system? AMD’s FSR and NVIDIA’s DLSS3 are also supported with frame generation. When testing DLSS, I first turned it on without frame generation to see how much of a performance benefit I would get. Once turned on and selecting a quality mode, FrameView reported my FPS in the 120FPS range. That’s a solid 50% increase and in some cases more. With the quality mode set, I didn’t see anything that wasn’t visible and when using DLSS, I always recommend quality performance if you can and not going below performance.

Still want some more FPS? Enabling frame generation made my FPS jump into the 140s. Now, enabling frame generation increases latency and this is partially offset by enabling NVIDIA reflex mode. I played with both of them for a while and tested my skills on Iki Island to see if the increased latency would affect my sword fighting skills. I’m happy to report that despite the increased latency, I was able to finish off the Mongols without any problems. I thought I would run out of time when trying to perfect parry, but I was able to do the same while fighting with frame generation on.

Other main PC features that really help are the ability to increase the field of view and unlimited frame rate during the game’s cutscenes. Running on my 42” OLED TV, I was really happy to be able to change the field of view so it didn’t feel like Jin was taking up too much screen space, which would have made it feel claustrophobic with it in its default setting. can do.

During cutscenes, if your PC is powerful enough, you may see a nice performance boost and more fluid motion because the game uses the game’s animation presets instead of just calculating the actions and scenes using the engine. Running a modified set can slow things down. This seamless cut scene play out can be very cinematic at times and really pulls you into the game. And since you can’t skip any dialogue or cut scenes, you might as well get the best quality you can get in those hours.

It’s not all perfect though, as I ran into a few minor issues, which were prominent on the PlayStation 4 version and not fixed for the PC port. The most annoying bug I found was during some standoffs, the game wouldn’t recognize me holding down a button. You need to hold down a button and release at the right time to kill the enemy in one hit during the standoff. Waste your time and you will lose a good portion of your health. When this happens, I hope I have enough willpower to fix myself because there’s no way around the game that you can’t detect a button being pressed. I searched around the internet and saw other people having the same problem on PC and it also exists on the Playstation 4 version. The Nixxes said they think they have a reason for this so hopefully they can follow it up in the near future.

I had a small glitch where the focus during cutscenes would sometimes be off and make things blurry for the characters in the frame. There were a few times where another Jinn was standing next to him talking with a clear face while the Jinn looked completely blurry or like it had a low-res texture on it. It also sometimes happens in the background. Once you’re out of scenes, everything becomes clear again though thankfully, this isn’t an issue during gameplay. Again, a little annoying but, but I hope the Knicks can fix it in the future.

If you’ve been waiting for Ghost of Tsushima on PC, you won’t be disappointed with the port. I waited and was surprisingly happy with how well it turned out. The graphics are great, the gameplay is fantastic, and the story is engaging. You can throw Ghost of Tsushima into the bucket of another successful Nixxes PC port from PlayStation and you should experience it if you haven’t on console.

* The product in this article was sent to us by the manufacturer/company.

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