How the Separate Ways remake perfects the original Resident Evil 4 DLC

October 15, 2023 by No Comments

The main points of the story

  • Resident Evil 4 – Separate Ways redefines the original in significant ways.
  • The changes in level design, combat and enemy encounters make it stand out from the base game.
  • The cut content that was missing from the Resident Evil 4 base game was incorporated into Separate Ways.
  • Ada’s side of the story provides important context to the overall narrative of Resident Evil 4.

In my April opinion piece, I called the Resident Evil 4 remake “a celebration of the original.” He had some pretty big shoes to fill, and I was glad he delivered on all ends, minus the cut content. The Separate Ways remake, however, had no legacy to live up to or footsteps to follow.

Regardless, there were a few High expectations Attached to it, not because it should just improve on the original DLC, but because it should be as good as the Resident Evil 4 remake without feeling like a lazy property flip. And I’m happy to say again that Capcom not only matched my expectations for the Separate Ways DLC but exceeded them.

the other way

Original separate ways main menu screen

I love the original Resident Evil 4 and loved playing as Ada Wong in the original. However, I couldn’t help but feel that something was wrong with this DLC. And that was mostly because most of the original Separate Ways DLC was a A barebones expansionbundled with Resident Evil 4 so that Capcom can sell the same game again in PS2.

Aside from the last 2 episodes and the Saddler boss fight, most of the original Separate Ways was Resident Evil 4 but backwards without major design changes. Finally, the cutscenes on Ada’s side of the story were recorded in 480p Even on the HD re-release. So, obviously, recreating something like this would require a huge amount of effort because that kind of product would be unacceptable by today’s standards.

Ada talks to Vasker
Capcom while remaking the Separate Ways DLC

The remake of Separate Ways is not only a complete overhaul of the original but also brings with it Some new changes in combat and gameplay that make him stand out on his own. Every change is made to make the congregation feel like a broke off A character and not just a Leon skin with a new melee and running animation.

Combat and level design

Ada’s grapple hook was one of my favorite additions to the Separate Ways DLC. You no longer have to climb every step and open every door relying on the President’s daughter. Most of the level design on Ada’s side of the story is intended Stealth and fast moving.

I can’t stress enough how happy this made me while playing the initial one A section of a castle and understand how well the use of stealth was integrated into his level design. I could take out almost all the zealots without warning them once – a feat that only a super spy like Ada Wong would be capable of. But that doesn’t mean Ada’s battle takes a hit because of that.

Witness download
Ada takes down one of the zealots.

While you’re still visiting some of the locations you’ve already done in the base game, the Enemy encounter design and puzzles are getting a major overhaul, which makes it all feel original and unique. One of my favorite areas was the garden maze, which felt more like a cat and mouse chase than a classic survival horror.

Struggling and jumping over the once invincible garden walls while hunting red monk To keep it from mutating others really showed the amount of effort Capcom put into its level and encounter design, reusing some of the locations from the base game.

grapple hook
Ada’s grappling hook really makes you feel like Batman.

Her grappling hook, which could only be used for passing before, is now fully integrated into her battle. Using it to quickly hit a stunned Genado or tear through the shields of fanatics never got old – something that required significant effort on Leon’s part. Furthermore, Ada not only carries over all of her melee animations from the original DLC, but also comes equipped with a lot New animations for her sake.

Considering how most of these changes relate to the grappling hook further emphasizes the importance of the grappling hook in video games. Every action game needs one of these, honestly.

The cut content returns

Laser corridor
Iconic laser corridor reimagined in Resident Evil 4 remake

Despite how good the remake was, I still had my quibbles with it, mainly because of the cut content, which included some of the most iconic scenes from Resident Evil 4. Well, it turns out Capcom kept most of it for Resident Evil 4. Separate remake Ways. The iconic elevator shootout, laser corridor, giant drill, and yes, even the U3 is back, and they’re as good as I hoped they would be.

God A huge drill is now a puzzle that must be completed within a given time, e Laser corridor Now there is a concrete reason to be there, and U3 Now mutates into a giant centipede for its second stage. These segments weren’t just there for the sake of it, but were changed enough to keep the element of surprise without deviating too much from the original.

While I could say a lot about the amount of cut content added and how many changes they’ve undergone, I’d like to dedicate this section to my favorite addition, Passante’s boss fight. Now, for most, this boss fight is completely new and doesn’t refer to anything in the original because it isn’t. Passante’s boss fight is inspired Hook Man from the original Resident Evil 3.5 demowhich was then cut off from full release in 2005.

And Rodgo 2
Pasanta’s first encounter

Pasanta, unlike most of Resident Evil 4’s boss fights, is not some kind of abomination with brutal attacks. It’s simply a tall hooded monster covered in black robes that slowly chases Ada around a flame covered arena while gradually summoning his ghostly clones.

What was truly unique about this fight was how limited Ada felt during this encounter. Ada is someone who can fly and use the environment to her advantage, but the hallucinations caused by Pasanta make her mobile, adding a new layer of challenge to this boss encounter.

A story of parallels

Leon Kennedy
Ada and Leon on a boat cruise

Above, I mentioned how lazily the entire plot of Separate Ways was originally put together so that RE4 (2005) could be re-released for the PS2. There were sections with a clear disconnect between the gameplay and the sections, which made the overall narrative incoherent. This element of Narrative dissonance Took a jab at Ada’s baptism and general bow.

The Separate Ways remake feels like a well-thought-out expansion that not only runs parallel to Leon, but also changes some of Ada’s appearances in the base game. Throughout the campaign we catch Glimpses of Leon at key story moments And how our actions take effect in Leon’s campaign.

Luis Serra
Everything is over

Moreover, it is also expansive Lewis’ character and details about his motives and his dealings with Ada. Vasker, who could only be seen via codec calls in the original, now appears in person in Separate Ways, opening the doors to a potential Resident Evil 5 remake.


While there is so much to say about Separate Ways, Ada Wong, and the tremendous effort Capcom put into it, I want to emphasize this: ‘Remake Resident Evil 4’ was no fluke, and ‘Separate Ways’ serves as a strong reminder of that fact.

Capcom didn’t have strong foundations for Separate Ways and still managed to deliver something that equaled the quality of the base game. This is definitely the result of hardened industry veterans who understood the mission and knew why Resident Evil 4 is the perfect shooter 14 years later.

If we can get this team for a remake of Resident Evil 5, 9 or Code Veronica, we’re in for a potential hit!

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