Kudzu Review – Gaming Nexus

May 2, 2024 by No Comments

It is not uncommon for developers to create games in 8-bit or 16-bit style. Occasionally they may even put the game on a physical cartridge for retro consoles. One system that I haven’t seen too much of though is the Game Boy. There are only a few times I can recall a developer making a new game using the four shades of green from Nintendo’s classic handheld, let alone actually putting the game on a physical cartridge. Exactly what we have today as I take a look at Kudzu. For the record I played the Nintendo Switch version and not the physical Game Boy cartridge, so no Super Game Boy screenshots for review. apologies

In Kudzu you play as Max, an apprentice gardener, who one day discovers that his mentor, Zoin, has wandered into a nearby Kudzu field full of angry creatures and plants, among other dangers. has happened Max must find some useful tools and put his gardening skills to the test to find out what happened to his guardian. Believe it or not, this isn’t actually a gardening game, but a Legend of Zelda-ish adventure game. While I initially thought gardening was an odd plot device for this type of game, I had no idea that kudzu was actually a real plant. Who said you can’t learn anything from playing video games?

Kudzu is heavily influenced by the 2D Zelda games, especially Link’s Awakening. You travel from screen to screen and from room to room, using your knife to take out any enemies you encounter. Along the way you’ll pick up other gardening tools that will usually help clear some obstacles that either lead to secrets or allow you to advance to a new area. Now and then you’ll see the game’s “civilizations” that you’ll fight before facing a boss. As you go through the game you will have several puzzles that you will need to solve. The dungeons themselves are basically a formula we’ve seen plenty of times before, but if it ain’t broke, don’t fix it. Boy style game, especially considering that there are only four shades to work with, and the music has a Gameboy vibe to it, overall the game looks great, but how good does it sound?

Kudzu feels great to play, for the most part. The overworld/non-dungeon area does a good job of making sure you’re going in the right direction to progress, and the “civilizations” themselves are pretty well designed, with puzzles that aren’t overly complex. There are but not so easy that you just sail through them without thinking. Defeated enemies can drop mushrooms that serve as the game’s currency, and “kudzu jelly,” which you can use to replenish your health. You start with a maximum HP of 100 and enemies will usually hit you for 25HP per hit. At the pause menu, you start with one slot to store jelly with a full slot refilling 75HP, but over time you can increase your maximum HP as you get more slots. You’ll also find various gardening tools that mainly serve as ways to solve puzzles or open up new paths to explore, such as gloves or rakes to push rocks… You come across areas like will require these tools before they can be accessed, meaning you’ll have to backtrack a bit if you want to find everything.

There were a few things I noticed while playing that seemed a little off. The first of these is that a few times you need to find small pumpkin roots to open a door, usually to go further into a dungeon, and when you find the root you are told How many are left? One problem I noticed was that I would pull out a root and get a message saying that I had two roots left, but then as soon as I stepped in I would get a message that I had There is a remainder, basically the game counts one root as two. I tested it by just removing one more root and leaving the last one, and not only did I get a message saying I had zero roots left, but the door they were closing was opened, i.e. Can stop looking for the root. This did not happen all the time but only with a few specific roots.

Things started to feel a bit more complicated, for lack of a better term, when I got into combat. The first time I bumped into an enemy I was expecting a bit of recoil like in a lot of games, even ones outside of Zelda. However, I seemed to go back at an angle instead of a straight back, which threw me off after a while. There were also times where it seemed like the hitboxes were inconsistent because Max’s sprite would overlap with the enemy’s sprite and I wouldn’t take damage nor would my attacks register and damage the enemy. In other words, enemies can’t hit me unless they’re actively attacking me, and I can’t damage them unless my weapon hits them.

The last thing to mention with combat can be a bit of a game breaker in the player’s favor. At one point I was down to 25HP, so I went to the pause menu to use some Kudzu Jelly to restore my health. When I finished the interval, I noticed that the enemies had returned to their starting positions as if I had just entered the room and had run out of any projectiles. This makes it a lot easier to take out some of the tougher enemies, but then I decided to try it on a boss and sure enough, it worked. A certain boss will start at the top of the screen but then teleport to a certain location. I just stood by the spot, stopped, without pausing, hit the boss, and repeated until I had to do something else that didn’t involve hitting the boss. I did the same thing once I had to take damage from him again, which made a potentially challenging boss fight trivial.

Even with the combat being a bit difficult at times, I still enjoyed Kudzu. The nuances of combat can take some getting used to, namely the odd knock when you get hit, and the fact that you don’t have many invulnerable frames means you can take a few hits at high speed. are If you can get past that, you’ll find a pretty engaging game that’s a great throwback to games like Link’s Awakening. The fact that it looks and feels like a classic Game Boy game is definitely a plus for me, and if you’re a fan of retro-style games, you’ll probably want to drop five bucks to pick it up on Nintendo. would like to reduce E-shop

* The product in this article was sent to us by the manufacturer/company.

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