Rainbow Cotton Review – Gaming Nexus

May 20, 2024 by No Comments


Something that always fascinates me when I do some of these reviews is when I review a game that’s either a remake of a previous game or part of a series that I’ve reviewed. Never heard of it, either because they were on consoles I didn’t develop on. or they were just released to another area. Such is the case with the Cotton series, which first debuted in 1991 with Cotton: Fantastic Night Dreams on multiple systems and arcades, but mostly in Japan. The 1993 release of Rainbow Cotton on TurboGraphics-CD appears to be the only North American release for the series until 2021, when several games in the series begin to appear on modern systems for entirely new audiences. Today I’ll be taking a look at Rainbow Cotton, which was first released in Japan in January 2000 on the Sega Dreamcast.

Monsters have begun to invade Filament’s fairy kingdom. As they head to Lasha Castle, Queen Velvet summons the kingdom’s fairies before the monsters steal the kingdom’s willow candy and take over the world… as you do. They decide to find Cotton and get him to help with the monsters by telling him that various cities are holding willow festivals where Cotton can eat lots of willows for free. That’s enough for Cotton as she heads to nearby towns to deal with monsters.

Rainbow Cotton is an on-rails shooter that departs from most of the series by having a behind-the-scenes perspective of Cotton, as opposed to the 2D side-scrolling of most of the series, like games like Space Harrier. As you progress through each of the game’s five stages, you’ll defeat enemies and collect various items before battling the boss at the end of the stage. In addition to your basic attack, you start with a single fairy and can free more from golden jars as you progress. With fairies you can hold down the attack button and move the targeting reticule over an enemy to target and your fairies will fly up to attack them. This helps you take down enemies by focusing on a specific area while you can take out enemies elsewhere.

As you defeat enemies, a gauge in the upper left corner of the screen will begin to fill up. When it is fully filled, your attack level will increase. If you get a game over and choose to continue, your attack level remains the same, but the gauge will empty again. If you hit a bump, the gauge will also go out a bit. Cotton also has magic that she can use to clear enemies from the screen. Some of those golden jars I mentioned a moment ago may contain other items, including a colored crystal. Picking up enough crystals will fill a square in the gauge in the upper right corner and let you use a special magic attack.

On the surface Rainbow Cotton looks like a pretty good shooter and if you’re familiar with the Dreamcast original (if you had a way to play it) it looks like a pretty faithful port. From the research I’ve done, it might. too Port Loyal To start with probably the biggest thing first, everything about the game I had to learn as I went and some things I’m still not sure about, and the main reason why It’s that Rainbow Cotton doesn’t tell you anything about how to play or what to do. Or does it? Keep in mind that this was originally a Dreamcast game and for you young gamers out there, the games had instruction manuals to walk you through everything from the story to the controls to the different items you could pick up. They used to tell everything. Up – and what they do. Unfortunately, Rainbow Cotton on newer consoles doesn’t come with a manual, nor is there anything to tell you what something does, and when you’re dodging a bunch of things flying at you. Finding yourself is not easy.

Another problem comes when you’re flying through surfaces: Cotton takes up quite a bit of screen real estate which can make it a bit difficult to see what’s in front of you and what you’re shooting at. Similar styles of shooters like Space Harrier and Starfox also go for the rear view. But in Star Fox, the auraing is so thin that you can easily see everything in front of you. Space Harrier is a little harder, but the speed at which you move and fire makes it a little easier. With Rainbow Cotton, it can be difficult to see and take out enemies in front of you before they hit them and take damage. There’s a co-op mode where another player can control enemies like Cotton’s fairy, Silk, plus a retro mode that’s an emulation of the Dreamcast version, scanlines and all.

There are a few good things about Rainbow Cotton that I just nitpicked about. While there are only five stages, they can have distinct paths you can take and each have their own mini-boss to fight. As you move through a stage, you may see a few arrows that you can follow, each leading to a different path. All paths eventually lead to the boss of the stage and the boss fights are usually pretty good. If you’ve gained enough power, you can speed up the first one but then you have to pay attention to how the boss attacks, as opposed to hitting the attack button as fast as you can. Mash if you can. Your health doesn’t refill between stages so if you’re careless against a boss, you may regret it during the next stage.

After spending some time with Rainbow Cotton, I’m in between. On the one hand, it’s a fun arcade-style shooter with great and colorful visuals, animated cutscenes (though they’re still dubbed in Japanese), and the game plays pretty well for the most part. On the other hand, the fact that it can be difficult to see what you’re shooting at when the enemy is right in front of the cotton, as well as having no such thing to tell you the basics How to play with the items you collect. How fairies and magic can make things busy and frustrating at times. The fact that the Dreamcast original is included as a retro mode is a nice touch, but it kind of makes me question why they couldn’t either include a tutorial in the main game or add something to the options. Why can’t you explain the basics? Play. Rainbow Cotton is a game that I will revisit from time to time as it is a short arcade style game. At only five levels, the games don’t take long, but a few changes could have made it even better.

* The product in this article was sent to us by the manufacturer/company.

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