Seventh Guest VR Review

October 20, 2023 by No Comments


In my early twenties, I lived in a townhouse with three friends. PC gaming was having a bit of a moment with the rise in popularity of CD ROM games and Myst, and my friends and I were swept up in the tidal wave of technological breakthroughs. We scraped together the money to buy a game, and then we spent a few weeks lugging around a 486 PC with a CD ROM drive, playing The 7 obsessively.Th Guest

This was probably the first puzzle-based game I ever played, and we found the puzzles very difficult. I’m not sure how I’d cope with the original game now, but at the time we spent hours debating how to proceed, calling each other at work about this latest problem. To talk about what we were facing. Solving some of the puzzles was a great celebration, and often led to nights of drunken fun. For my small group of friends, The 7Th Guest was a gaming milestone.

That was only true for more people than us, because here we are almost 30 years later, and I just finished a playthrough of 7.Th Guest remake. It’s not a one-to-one remake of the original game, but it shares enough content with the original that I occasionally gasped in a moment of recognition. I did kill a lot of those 7 though.Th In 1993 guests bathed their brain cells in an endless river of natural light, apparently surviving long enough to point me to a digital face emerging from a soup pot and exclaim “Oh! Oh!” In the empty room in which I was playing.

New version of The 7Th The Guest, like the original, uses new technology to tell a spooky (and kind of campy) story. The OG version superimposed live-action actors onto pre-rendered 3D environments, which at the time were nothing short of technological hotpots. This time, the game is played in VR, which puts the player directly into the game’s haunted mansion. These live-action characters are now captured with a technique called “vometric video capture”, which captures and renders the real actors in full 3D, allowing the player to move around and see them from all angles. can see from It’s a neat trick, although – like those early live-action characters – it feels a little fuzzy around the edges. In the early days, I think.

The game begins with six guests arriving at the mansion of creepy toy maker Henry Stouff, who has set up a series of puzzles and challenges for each of them. Whoever solves the mystery of the mansion first will win their greatest desire, be it fame, fortune or a fine bottle of wine.

As the player, you are arriving years after these events. The mansion has fallen into disrepair, but with the help of your magic lamp you can see how it once looked. You go through the motions, following in the footsteps of six guests, solving puzzles and exploring the different rooms of the mansion. As a reward, you are shown scenes from the past, in which six guests appear as ghosts to drop bits of knowledge and advance the story.

It’s all very cool, and no scarier than a trip to the local funhouse. I love the way the lamps shining all around reveal the unchanged mansion, and the shift paintings on the wall got a real kick out of the way they reveal their dark selves. It’s not the greatest VR graphics I’ve ever seen, but it’s enough to get the job done. I never got that “I’ve got to get out of here” feeling that I sometimes get from hardcore VR horror titles, but I did feel a little uneasy, which is perfectly fine.

Each room contains a series of interconnected puzzles, often revealing pieces or clues to the next challenge. The puzzle design is very clever – and either it’s not as difficult as in the original game, or I just improved the puzzles. I rarely got stumped, although one or two puzzles had me mumbling a bit to myself before I figured out what they wanted me to do. Still, the whole game seems to run on the line, never too hard, but still requires you to think a bit.

I like the quick and easy way the game walks players through the options at the beginning, which was very smooth for a VR game. That said, I struggled with some of the VR implementation. Interactions with objects felt clunky at times, and I lost a few objects in the environment on occasion. For example, in one puzzle you have your hand stuck through a magic hat to retrieve a coin. My digital hand kept getting caught on the brim of the hat, and when I got the coin I dropped it and it disappeared into the texture of the floor. The 7 has a lot of it messed up.Th Guest, but it didn’t destroy the experience, just hindered it a bit.

Regardless, I had a great time with 7.Th Maybe it’s nostalgia (or possibly the fact that it’s late October), but I really enjoyed the corny story and spooky atmosphere, and I found the puzzles thematically and intellectually satisfying. Pie Beyond new tech, The 7Th The guest doesn’t feel like it’s groundbreaking, but that doesn’t mean it’s not a fun time. With clouds building outside and leaves blowing on the lawn, disappearing into a mysterious old house feels just right for this time of year.

* The product in this article was sent to us by the manufacturer/company.

About the author

Howdy, my name is Eric Hutter, and I’m a dad with a ton of kids. In my non-existent spare time, I like to play a variety of games including JRPGs, strategy and action games (with the occasional trip into the black hole of MMOs). I’m intrigued by the possibility of cloud gaming, and I often find myself looking for fun and interesting stories around the cloud on different platforms. I was an early adopter of the PSVR (I took delivery of one on release day), and I’ve enjoyed trying out a variety of games released since day one. I have since added an Oculus Quest 2 and PS VR2 to my headset collection. I’m intrigued by the possibilities that VR multiplayer offers, and I try almost every multiplayer game that’s released.

My first system was a Commodore 64, and I’ve owned countless systems since then. I was a manager at the toy store for the PS1, PS2, N64 and Dreamcast releases, so that era of gaming runs deep. Currently, I play on Xbox Series X, Series S, PS5, PS4, PS VR2, Quest 2, Switch, Luna, GeForce Now, (RIP Stadia) and a super suite gaming PC made by John Yan. While I lean towards Sony products, I have no brand loyalty, and I’m perfectly willing to play games on other systems.

When I’m not playing games or wrangling my kids, I enjoy watching scary movies and doing all the other cheeky activities you might expect. I also co-host Historically podcastsWhere we review each film by different filmmakers in order, which you can find wherever you get your podcasts.

Follow me on Twitter @eric_hauter, and check mine out. YouTube channel here.

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