South Park: Snow Day! Review

April 4, 2024 by No Comments


I’m a huge South Park fan. I’ve been watching the show since it premiered on Comedy Central, and while I sometimes go away for a year or two at a time, I always catch up on older episodes — including Paramount Plus. Find time to get back up with “Events”. made HBO very angry (whatever, screw you David Zaslaw, you destroyer of content).

As a longtime fan, I remember struggling with the N64 game based on the program’s early seasons. Interestingly, this was the last time I can recall seeing South Park and its inhabitants in 3D until the arrival of South Park Snow Day. Although I’ve played every South Park game since then, including the weird chef-hosted trivia game and the excellent Zen Studios pinball tables, I’ve found this to be one of the best and most widely beloved of the Ubisoft/Obsidian RPGs. There was no arrival. That someone did the franchise justice. These games allowed the characters and setting to breathe, and the player felt as if they had experienced a unique and complete South Park adventure.

Two steps forward, one step back, I suppose, as South Park Snow Day feels more like the product of years of love and care than the two games that preceded it. To be fair, this is a budget title, retailing for half the cost on release of these elaborate and detailed RPGs. But, oddly enough, these two games set such a precedent of quality that the South Park name still carries a lot of weight in terms of videogame excellence.

That’s not to say that there isn’t some joy to be had while playing Snow Day. The game looks great, and the South Park characters can’t help being funny. Still, Snow Day feels like a mediocre game with the South Park license elevating it a bit, as opposed to a game built around the franchise.

South Park Snow Day actually starts off pretty strong. The game centers around the idea that a terrible blizzard has hit South Park, to the point where people are dying in the fairways. Of course, this is cause for great celebration for the kids at South Park Elementary, because it means school is canceled, and they can go outside and engage in their war games. They run outside, past the dead and dying, and work searching the area.

The player once again takes on the role of a new kid. Cartman quickly explains that the neighborhood kids have had to change the rules of the game, as the old rules were rendered unenforceable by “someone getting a Super OP and breaking the game”. This concept is used to explain the switch from JRPG mechanics to a hack-n-slash structure. All of this setup works really well, and it had me ready to dig in and play.

Unfortunately, the actual gameplay isn’t as interesting as the story. For most of the game, players are meandered through fairly linear areas, fighting endless waves of Kindergartners with a mix of melee and ranged combat. While the game does extract a few laughs before enemies fall to the ground and say things like “I’m dead,” for the most part the battles feel like the same thing over and over again. The boss fight at the end of each level feels overly chaotic, and is mostly won by skirmishing.

Players can choose between three or four melee weapons and a few different ranged weapons (with more unlocked as you progress through the campaign), which can then be upgraded through an interesting roguelike card mechanic. Which allows you to buy upgrades from Jimmy and one of the Goth Kids as you play through each level. But in the end, most of the abilities feel the same, and there isn’t enough variety to keep combat fresh. I found that the highly unpredictable ranged abilities were too much of a wash until I upgraded them to the ninth degree, so I mainly relied on hand-to-hand combat for most of the game. depended on

You also get two powers to choose from a pool of seven or eight, which can be upgraded as you play through each level – but don’t get attached, your upgrades only last for a while. are good until you beat the boss of that level. After that, it’s back to square one. Despite unlocking all the powers, I mostly stuck with two of the openers – a healing totem and the ability to launch yourself into the air with a fart burst, which both help you get out of tight spots. Gives and does little damage. As for the enemies, it depends on how you upgrade it.

The final piece of your arsenal comes in the form of “bullshit” powers, which are potentially tide-turning ultimate moves that you can unleash a limited number of times per battle. I find these completely useless, as the battles are so chaotic that I often couldn’t tell the difference when I fired them. On the opposite end of the spectrum, enemy bullshit cards were minor inconveniences, and barely resulted. So yes, bullshit cards are absolute bullshit.

South Park: Snow Day is designed to be played with four players, similar to Back 4 Build. If you can’t get three friends together, the game will provide you with three fairly useless bots to accompany you in battle – although they disappear between battle segments. The best thing that can be said about bots is that they distract kindergarteners, tanking a bit for you so you can work your way through the gang. But they seemed to do very little damage, and on the few occasions I went down their respawns were inconsistent.

The game consists of five levels, with trips between your home base/hub area, where you can spend some in-game currency on incremental character upgrades. In total, it took me about five hours to work through the game solo. Button mashing gave me a few laughs, and a sore thumb.

I wouldn’t say South Park Snow Day is a complete wash – when it goes on sale, players might consider picking it up for ten bucks and playing with a few friends. But if you’re looking for a game with any kind of depth or substance, you’ll probably just want to go back to The Stick of Truth or The Fractured But Whole. A snow day is good for a light-hearted lark, but I’m thinking everyone would be better off if school hadn’t been canceled.

* The product in this article was sent to us by the manufacturer/company.

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