Starfield’s May update includes updated maps, gameplay options, and more

May 1, 2024 by No Comments

Bethesda Full details announced For the May update for Starfield, and it includes a large number of updates and changes for players.

Releasing on May 15, Starfield’s May update includes more detailed surface maps, various new gameplay difficulty options, and new ship customization additions. For Xbox Series X players, you have more control over the game’s graphics and performance on the console. Starfield now allows players on the system to prioritize between visuals and performance, while choosing a specific frame rate target of 30, 40, 60, or uncapped.

To learn about the main elements of the update, art director Istvan Peli and lead producer Joe Muller talk about what players need to know. Along with the video, you can also check out the full list of bug fixes coming to Starfield with the May update below.

May update Starfield patch notes

Bug fixes


  • General stability and performance improvements.
  • General improvements to character fleeing, evasion and pathfinding.
  • Fixed various issues with object placement.


  • Fixed an issue that caused a ship’s maximum shield capacity to appear to be reduced after loading a save with a certain assigned crew.
  • Fixed an issue where invisibility would persist on an ally’s weapon after the invisibility effect ended.
  • Scanning flora/fauna XP is now also awarded by harvesting/killing.
  • Fixed issue with unintended crop items appearing in flora from combined biomes.
  • Fixed an issue that prevented repeated docking with a previously commandered ship.
  • Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
  • Fixed an issue that could occur when trying to dock with a ship while jumping away.
  • Fixed an issue with the ship scanner that could occasionally display incorrect enemy or crew counts.
  • Fixed an issue where docked ships would appear to overlap after loading a save during boarding.
  • Stunned characters no longer display the option to speak with them.
  • Fixed an issue that caused clothing to not display as intended on mannequins.
  • Helmets placed on mannequins should no longer have the neck and torso removed.
  • Fixed an issue where loot and enemies would cause weapons to duplicate.
  • Fixed a rare issue where characters would not exit dialog when attacked.
  • Fixed an issue that caused the dialog camera to change focus quickly when exiting conversations.
  • Neon and Ryujin security should be more diligent in arresting the player for criminal behavior.
  • An autosave should now be created when fast-traveling to the player’s ship if save-on-travel is enabled.
  • Fixed an issue with Sandstorm hazards not working as intended under certain conditions.
  • Fixed an issue with the weather changing incorrectly when entering a ship.
  • Fixed an issue with using the Starborn Power ‘Inner Demon’ on some robot models.
  • Fixed some issues with loading a save after using the ‘phased time’ power.
  • Fixed issue with lip-sync when ‘phased time’ is active.
  • Fixed a rare issue that caused legendary Starborn weapons to lose their special effects.
  • Fixed an issue that prevented items from being stored in containers in Razorleaf.
  • Fixed an issue that caused the player to appear to be in zero gravity after completing the temple.
  • Fixed an issue with the Rifle Certification skill blocking the Fast Reload benefit.
  • Fixed an issue where some weapons could not fire immediately when aimed.
  • Fixed and issue causing melee attacks to have no animation.
  • Fixed visual issue with laser sight emitted from enemy magshear.
  • Fixed a weapon visibility issue that could occur when opening the hand scanner with the ‘Toggle Iron Sight’ setting.
  • Fixed a weapon visibility issue that occurred when switching between different weapon types.
  • Fixed an issue with how subtitles were being displayed from the ECS constant.
  • Fixed an issue with characters showing gaps when previewing helmets in the transfer menu.
  • Fixed an issue that caused clothing to appear on a spacesuit after aiming with a scope.
  • Fixed an issue that could cause enemies to gain unintended power when killed.
  • Fixed an issue that could occur when killing a seated character.
  • Loading a save should include the camera settings.
  • Fixed an issue that caused quests to have a much higher cooldown than intended.
  • Fixed an issue where UC ships could still send friendly hail to a member of the Crimson Fleet.
  • Fixed areas where the player gets stuck on Mora’s ship.
  • Fixed an issue causing the desk in the Ship Services building in Aquila to disappear.
  • Fixed an issue preventing random ship encounters onto planets in some cases.
  • Fixed an issue with the turn counter in the persuasion minigame when dealing with the Star Parcel Freighter.
  • Ship Service Technicians should now return to their normal position if they had moved away earlier.
  • Players entering Benjamin Bayou’s Penthouse can now properly exit.


  • Exterior ship lights should now appear as intended in photomode and in travel scenes.
  • Fixed various shadow issues (flickering and accuracy).
  • Fixed an issue that could cause the galaxy map to zoom out incorrectly. (PC).
  • Fixed a rare issue where the sea wouldn’t blend smoothly with the shore.
  • Fixed an issue with FSR3 in Character Editor (PC) causing the screen to be stretched on 16:10 and 32:10 screens.
  • Improved the appearance of depth of field in certain cases.
  • Fixed subtle flickering that occurred on some highlighted parts in the ship editor.
  • Lighting and shade under the trees have improved the look.
  • Improved wind direction stability.
  • Fixed an issue that caused starlight to be slightly visible through planets.
  • Fixed some visual artifacts with some VFX.
  • Improved the appearance of rain ripples on water.
  • Fixed an issue where fog would disappear when landing in Neon.
  • Enhanced flickering artifacts are sometimes present with DLSS, FSR, XeSS (PC) upscaling methods.
  • Fixed some flickering and ghosting issues for FSR3 (PC).
  • Fixed an issue that caused the game UI to disappear after changing the borderless full screen option when using FSR3 (PC).
  • Fixed an issue that could occasionally cause artifacts during camera transitions.
  • Fixed a rare issue that could cause object highlights to be missed in the Hand Scanner.
  • Fixed a rare issue causing rain effects to appear inside a spaceship.
  • Fixed an issue that caused the water in New Atlantis to turn white when using a particle beam.
  • Adjusting the setting option that reads “Off” to now read “Low Quality” for motion blur.
  • Adjusted default value for ship third person FOV.
  • Fixed an issue that could cause weapons in racks or containers to disappear or change after re-entering the player ship.


  • Fixed an issue where robots would appear unassigned after deleting an outpost crew station.
  • Fixed an issue where cargo link components would not update orientation after moving a structure at an outpost.
  • Removed the red outline that would sometimes appear on items after repairs were made to the outpost.
  • Fixed the issue of disconnecting water input due to changing greenhouse plant species in outposts.
  • Addressed the ongoing issue of environmental hazards within outpost structures built in hazardous areas.
  • Fixed an issue where greenhouse plants would sometimes not move correctly when moving the greenhouse.
  • Fixed issues where stairs would sometimes be removed when removing items placed on the stairs in an outpost.
  • Fixed an issue where stacking furniture in outposts allowed the player to reach unintended locations.
  • Fixed issue with storage container auto foundations appearing where stackable containers already exist in outposts.
  • Fixed an issue where outpost wires would not move properly when moving a wired structure.
  • Fixed an issue that could cause habitat modules to float when supporting structures are removed.
  • Fixed an issue where outpost items could accidentally affect ambient audio.
  • Fixed an issue with internal system cargo ships not unloading resources to capacity.


  • Back to the Grind: Fixed an issue that would cause the camera to accidentally return to first person when exiting the interview seat with Imogene.
  • Breaking the Bank: Fixed an issue where unselected dialogue options would incorrectly gray out when talking to Chief Purser Murata.
  • Contract Violation: Fixed an issue where the Doctor Key might not be in the intended location.
  • Crew Encounter: Fixed an issue that was causing Jake to not hire Betty Houser at the bar.
  • Echoes of the Past: Fixed a rare issue of getting stuck while traveling in Delgado Valley.
  • A High Price to Pay: Fixed an issue where progress would stop if a United Colonies character was hit during an escape.
  • Adversary Intelligence: Fixed an issue that made steam tunnels impossible if leaving the mission area too long.
  • Into the Unknown: Fixed an issue that caused the Vladimir player to no longer give temple locations.
  • Unknown: Fixed a rare issue where the temple location was not populated when taking a “Go To” objective.
  • End of Legacy: Fixed an issue where Huan Dieu was not placed as intended at the end of the mission.
  • End of Legacy: Fixed an issue where Crimson Fleet prisoners would incorrectly idle while standing on the Brig of the Vigilance.
  • End of Legacy: Fixed an issue with the key returning if a freed prisoner is killed.
  • Loose Ends: Fixed an issue where the scene between Neshar and Neon Securities would not play out as intended.
  • No Sudden Movements: Fixed a rare issue where Petrov could get stuck while walking to artwork.
  • A Small Step: Fixed an issue that would cause Vasco to get stuck on the floor of a Commander Crimson Fleet ship.
  • A minor step: Miners should no longer shoot at the player in Vectera mines.
  • A Small Step: Fixed an issue preventing fast travel from the world border to the ship.
  • Rook Meets the King: Fixed an issue that could cause idle animations to play on a corpse.
  • Destruction: Fixed an issue that caused manipulated characters to move in an unintended way.
  • Stopped Start-up: Fixed an issue that sometimes caused quests to not start.
  • Best: Fixed an issue that could cause the player to mis-receive and cause an unintended target.
  • Devils You Know: Improved where characters appear in certain scenes.
  • Fixed a rare issue that could cause The Mantis: Razorleaf to disappear.
  • The Old Neighborhood: Fixed an issue that could occur when using area of ​​effect attacks on Mora’s ship.
  • Remnants of War: Fixed an issue that could cause Unit 99 to get stuck.
  • Back Left: NPCs no longer talk about wildlings attacking lifeless planets.
  • End of Legacy: Fixed an issue that could cause NPCs to be deleted depending on where the player is.
  • Whispering Task: Terrormorph should no longer be trapped if Hadrian is lured into the hiding room.

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