Stellar Blades Review – Gaming Nexus

April 24, 2024 by No Comments


You should know right off the bat that I hardly ever played a game that people were comparing Stellar Blade to before its release. I haven’t played Bayonetta, Nier, Devil May Cry, and I’ve only dabbled in the Souls games. I know what those games are, and enough about how dangerous they can be, but understand that my bottom line is different than most when it comes to the big, flashy action game from Korean developer Shift Up. For better or worse. Stellar Blade doesn’t check any of my usual gaming boxes, at least in terms of what draws me to a game, but nevertheless, the game has a very attractive quality that makes it worth playing. , and no, it’s not skin. Suit or juggle physics.

I’m talking about fighting, you horned toads – fighting. Stellar Blade is a roller coaster that makes you feel like a total badass, and a total incompetent. You see, I’m old by gaming standards – my best years are behind me. Long gone are the college days of shooters carrying a near 2.0 kill/death ratio thanks to razor-sharp hand-eye coordination. Which means that these precision-based action games don’t always treat me well. And while I perished on my fair share of occasions in Stellar Blade, its challenge never turned me off. In fact, I spent most of my time on the Standard difficulty level and was able to hold my own relatively speaking.

The fighter mostly focuses on well-timed parries and dodges to create opportunities for powerful counterattacks. You can go aggressive and button mash if you want, but you’ll only get that in Stellar Blade, which for me was usually history with the “reload last save” screen. With that being said, in my experience, combat isn’t as defensive-minded as some other soul games. It reminds me more of something like The Surge, where the balance between offensive and defensive play is a tough act. It can be a ton of fun when you get things rolling, but also frustrating when you lose momentum. The Stellar Blade can pull off a cheap death here and there thanks to an overwhelming swarm of basic enemies, or simply disappearing around a corner out of sight – something the Souls games are notorious for. Not to mention, some of the boss fights will make you want to pull your hair out, and for a player of my skill level, it took double-digit efforts to beat, even after leaning forward in my seat. can

Still, getting into a state of flow is incredibly satisfying. Nailing down a perfectly timed sequence of attack combos, parries, dodges, and combat skills feels like a Muso game. You can rip and tear enemies with almost too many combat options. Offensive and defensive counter attacks have multiple strings of combos that can be unlocked in the skill tree. Landing combos and performing perfect counters boosts beta and burst skills as well as another skill I don’t want to spoil for you. These are powerful and stylish abilities that can destroy enemies and quickly turn the fight in your favor. The work done on these skills is visible to both of them felt To use should be appreciated. They’re over-the-top in the most entertaining way, as are the brutally bloody finishing moves.

In addition to using your (best) blade attacks, you eventually unlock the ability to use drones as firearms, and more combat types with ammunition weapons ranging from stinger missiles to slug shotgun shells. Add up. With the amount of variety in combat, Stellar Blade feels like one of those games that will pop up in your social media feeds in the coming days and weeks as highly skilled players share combat compilation videos. There are things that will mesmerize you.

Although I ended up enjoying its combat systems a lot, Stellar Blade is a bit of a slow burn to look at. You really need to stick with it for a few hours until you unlock additional abilities and skills that begin to tap into protagonist EVE’s true potential as an elite member of the Airborne Squadron. . In other words, the more I played it, the more I liked it. So, if things don’t click for you at first, give it a grace period that extends beyond the demo period that’s now a few weeks out. It’s a long campaign by action game standards, and it picks up at a decent pace once you get past the opening area.

Combat is further developed by equipping different pieces of gear to increase abilities and stats. Each piece of gear complements a specific playstyle. For example, you can damage the scroll, or overdo it. I settled on a more counterattacking style, choosing gear that timed perfect parries and dodge windows to help my weak reflexes. Along those lines, even though I didn’t play much on the story difficulty level, it made combat a lot more manageable if you’re looking for a more low-key experience. Perfect parries and dodges are converted into quick-time-event button presses, allowing you to predict the abundance of enemy attack patterns you’ll encounter.

Stellar Blade offers an impressive amount of enemy variety in its campaign, with what feels like dozens of baddies that always kept me on my toes. Introducing new enemies was well-paced, giving me time to learn each one’s attack style before adding new threats to the mix. Which is part of a bigger point to make about the Stellar Blade – it has great speed. You never go too long between mini-bosses or boss fights, and just when I was getting tired of running around the same part of the map, I was transported to the next part.

The game world is broken up into a mix of semi-open areas and linear levels, which I appreciated as someone with open-world fatigue. The future Earth of Stellar Blade isn’t much to look at, having experienced an apocalypse at the hands of creatures called Netibas. They’ve destroyed our planet, but that’s not the only reason the world isn’t much to see. The open areas are particularly light, with lots of neutral color palettes and rough textures that probably weren’t meant to be inspected as closely as I did. To be fair, you probably won’t be drawn away from the action long enough to care, but don’t expect a gorgeous world that will melt your PS5.

Finally, you can travel between some of the areas you’ve previously visited to clear any missions you may have overlooked along the way. But you can easily ignore most of the side quests and just stick to the basic fare, should you choose. Honestly, I was surprised by the amount of side quests that kept popping up. Some are easy-to-achieve quests that take five minutes, while others require multiple steps to complete. Quests can be obtained from NPCs or bulletin boards in certain areas. A cyberpunk hairdresser asked me to retrieve my scissors and hair dryer from a junkyard in the wasteland, and I happily obliged, even though she described my hair as “bad”. – Strong words from a bald man.

During your journey, you’ll come across camps that act as save points, as well as places to upgrade skills and replenish your inventory of consumables. This de facto checkpoint system can be unforgiving at times, especially since resting in a camp will respawn some enemies. Sometimes your best option is to just activate a camp, and not actually rest on it, that way you can claim a save point but not rehash every bad guy in the area. It’s not the end of the world but definitely another soul-like trope to avoid. Keen-eyed gamers can neutralize the sting of this system by finding and unlocking map shortcuts that allow you to bypass entire areas next time.

I’ve done it all this way and barely mentioned the Stellar Blade story – that’s no accident. The narrative does its job of keeping the action moving, but beyond that, it just didn’t resonate with me, and neither did the main characters. Protagonist Eve and her Airborne Squadron teammates are sent by an off-world human colony to reclaim Earth from Natibas, but most of the dropships are destroyed upon arrival. You see, humans were forced to flee the planet after Natiba took over the planet in 22.n.d This is not a bad story. It just is Fine. This can always be a problem for me, but I found most of the characters to be campy, and a bit on the melodramatic side. And then there’s the music. Much of it is what I would describe as elevator music, and it’s pumped throughout almost the entire game, whether I’m headbutting enemies, or walking around talking to NPCs. , its tone or tone has changed little. I understand that some people will like it, but it’s not my kind of passion. I have a few more minor issues with the game. Some of the dialogue feels canned, and the puzzles can be artful, for example, but they’re more footnotes than anything else.

Stellar Blade’s stylish combat can make you feel like a star badass, and I can confidently say that the gameplay is the star of the show. When you pull off a series of perfectly timed attacks, parries, dodges, and skills, it’s downright awesome. Despite its challenge, with practice, combat becomes less of a chore and more of a thrill, even for a challenge-averse gamer like myself. The story is serviceable, but its camp and melodrama won’t resonate with everyone, especially if you prefer the style of western action games. Still, it does one thing exceptionally well, which is combat, and I can easily see it being considered one of the best action games of the year when the calendar flips.

* The product in this article was sent to us by the manufacturer/company.

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