Summer House Review – Gaming Nexus

April 9, 2024 by No Comments

Many people play video games as an escape from their everyday world. It’s often nice to get away from the world and get safely lost in your imagination. However, some games can potentially cause more stress than they alleviate. Not so with Summer House. This experience is purely about relaxing and letting your creativity flow.

Summerhouse is best described as a sandbox rather than a game. There is no beginning, middle or end. All you have is your canvas and what you want to do with it. The game presents you with a choice of four environments, and whichever one you choose, you’re given different items to use as stamps to craft your scene. Each scene is set in a different environment, including a desert oasis, two different mountain valleys on the waterfront, and an urban landscape on the edge. In addition to the four environments, you can also choose both the time of day (day or night) and weather conditions (rain or no rain). It’s not a huge option, but it allows you to add some variation to your scenes.

Once you’ve chosen your background, it’s time to get creative. Players have a gallery of “stamps” that they can use to assemble a building or series of buildings. Stamps are almost all pieces of architecture. You have a variety of walls, ceilings, doors, windows, as well as outdoor furniture and accent items to place your creations on. Accent items include antennas and satellite dishes, lawn furniture, and various landscaping items. You simply select an item from the categories listed on the side of the screen and then place it anywhere you want on the screen.

You don’t get many options in the game when it comes to manipulating the various items you have access to. There are no color or size options; The most advanced thing you can do to change them is to flip them horizontally. With all the items in the game, I can’t help but find myself wishing there were more. Even if it was opened to support Steam Workshop, it could bring a lot to the experience.

When keeping items, you unlock additional pieces to use occasionally. These occur randomly throughout the experience and there’s no indication of exactly what you need to do to trigger the unlock. For example, by simply joining/placing two specific window pieces together to create a large window, you get a new version in which an old man hangs out of a window and waves to passers-by. . There are about 30 or so such pieces that can be unlocked during your playtime, and they seem to be the main means of adding people to your creations.

Once you’ve finished your creation, or at least reached a stopping point, you can save the scene and even trigger a replay of your creation. Shows in pieces. Also, once finished it’s time to sit back and just watch the environment “live”. Grass and trees sway with the wind, birds fly while rivers and streams flow across the screen. There is soft and soothing background music that places with a variety of ambient sound effects that really bring the creation to life.

Realistically, you can see everything the Summer House Experience has to offer in an hour or so. You’ll be able to quickly create a scene in each environment and use all the tools at your disposal, which really leaves you at a loss for what else to do. There is nothing else to do here. It would be nice to be able to create your own pieces to use, or as I mentioned earlier, access the Steam Community Workshop to expand the options at your disposal. I think it would also be beneficial if you could easily export your creations to use as wallpapers, perhaps even allowing for animated wallpapers.

You will get what you put into this experience. If you enjoy “doodling”, this is a fun little toolset for creating some cool, pixelated scenes. However, if that’s not something that appeals to you, then there’s nothing here for you. What is here is a solid foundation for what can be a larger experience or art form. It came out with a single purpose: to allow you to relax and create some simple scenes. It does exactly that, but not much.

* The product in this article was sent to us by the manufacturer/company.

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